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1. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Best quick math I have done for the changes to the Abaddon are as fallows. Assuming all skills to 5, 2x 1600mm plates, 3x Trimark I, 2x Energized Adaptive Nano Membrane II, no fleet bonuses. This math was done with a good chunk of deductive reason...
- by Balor Haliquin - at 2013.04.10 20:11:00
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2. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Okay so I hate to be that guy but the Abaddon changes are totally unnecessary. Reducing the ships resistances by 1% does not make any sense to me at all. I'm not sure what the intention is of this, but it brakes several design rules in eve. I woul...
- by Balor Haliquin - at 2013.04.10 00:42:00
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3. New Ship Idea: Light Carrier - in Player Features and Ideas Discussion [original thread]
Okay, the argument for a mini carrier based off the Dominix has been used for many years now and they all seem to run into the same issue. The Dominix is a battleships at its core. In order to make the Dominix something remotely carrier like means...
- by Balor Haliquin - at 2012.08.26 14:39:00
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4. New Ship Idea: Light Carrier - in Player Features and Ideas Discussion [original thread]
In respect to the first quote i would love to see your fit for a 1500-1700 DPS battleship for 200mil with a decent buffer. The Abaddon can manage 1100 DPS at 15km at best with a great set of skills and a very good buffer tank (160k EHP). A gank Ar...
- by Balor Haliquin - at 2012.08.22 02:21:00
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5. New Ship Idea: Light Carrier - in Player Features and Ideas Discussion [original thread]
Yah Loius Woo, I posted this and then went looking for something similar, should have looked at yours first but ohh well. Sorry about that. Okay so the one thing you have to look at is the the capacitor on these ships are terrible if you want to ...
- by Balor Haliquin - at 2012.08.21 21:12:00
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6. New Ship Idea: Light Carrier - in Player Features and Ideas Discussion [original thread]
The role I'm looking to fill is the rather huge gap between the current carriers and the maximum level battleships. simply looking at price difference you are looking at a ship that is nearly 4 times the cost just for the hull. And in combat capab...
- by Balor Haliquin - at 2012.08.21 19:08:00
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7. New Ship Idea: Light Carrier - in Player Features and Ideas Discussion [original thread]
Ill be honest i cant figure out what i want to do for the second ship bonus. I am thinking that an E-War bonus might help making the light carrier a bit more combat oriented. Amarr Light Carrier Ship Bonuses: 20% bonus to remote repair and energ...
- by Balor Haliquin - at 2012.08.21 16:22:00
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8. New Ship Idea: ORE Planet Cracker - in Player Features and Ideas Discussion [original thread]
from what i have gathered about planetary rings and comets, they will allow pilots to potential mine moon minerals and the like. But i do not believe that CCP will remove moon mining as it is right now. There is an upcoming changes to towers and h...
- by Balor Haliquin - at 2012.08.21 16:12:00
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9. New Feature: Scripted Stasis Webifiers - in Player Features and Ideas Discussion [original thread]
Okay so i like the idea of changing webs around so they are more useful to PvP in general. But i don't think the scripting system you have will work well in the current implementation of eve. Right now, no item without tracking can have any kind o...
- by Balor Haliquin - at 2012.08.20 22:26:00
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10. New Ship Idea: ORE Planet Cracker - in Player Features and Ideas Discussion [original thread]
While this ship does not prevent the moon mining mechanic from printing free isk, it does allow anyone to get in on the game. It opens up high sec to moon mining on some level, and it allows those moons that are left on autopilot by massive allian...
- by Balor Haliquin - at 2012.08.20 19:16:00
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11. New Ship Idea: ORE Planet Cracker - in Player Features and Ideas Discussion [original thread]
The idea for this ship is that it will be able to actively mine moon minerals. To prevent afk moon mining the moon only has so much that it provide that the planet cracker can reach. Think of it just like an asteroid. However, the main difference ...
- by Balor Haliquin - at 2012.08.20 14:04:00
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12. New Ship Idea: Light Carrier - in Player Features and Ideas Discussion [original thread]
I will try and come up with an idea for what i think the light carrier should look like as far as fittings. Might take me a bit.
- by Balor Haliquin - at 2012.08.19 13:45:00
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13. New Ship Idea: ORE Contruction Platform - in Player Features and Ideas Discussion [original thread]
Agreed, another limiting factor would be the limitation on how many towers can be set up in one day by a corp as part of an alliance. After setting up a tower or two, I found myself wondering why they didn't make a specific ship for this job. In o...
- by Balor Haliquin - at 2012.08.19 13:45:00
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14. New Ship Idea: Heavy Bomber - in Player Features and Ideas Discussion [original thread]
Please note the blast range is 1000m not 1000km. This means the pilots need to be accurate with them. I like the idea of the bombers being slow and rather poor maneuvering. The main thing that i want to make sure of is that the bomber can not fit...
- by Balor Haliquin - at 2012.08.19 13:42:00
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15. New Ship Idea: ORE Planet Cracker - in Player Features and Ideas Discussion [original thread]
Okay so i have to admit that the ship is kind of designed around the current way of moon mining. The minerals per hour is to ensure that the planet cracker does not wholey replace the tower. I'm not sure that that it would be a bad thing to give p...
- by Balor Haliquin - at 2012.08.19 13:04:00
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16. New Ship Idea: ORE Planet Cracker - in Player Features and Ideas Discussion [original thread]
ORE Planet Cracker The ORE technology group has made a mobile moon miner that allows an untapped moon to be tapped for minerals and resources. The planet cracker is significantly less efficient then a tower as it costs a good deal more to run t...
- by Balor Haliquin - at 2012.08.18 20:24:00
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17. New Ship Idea: ORE Contruction Platform - in Player Features and Ideas Discussion [original thread]
ORE Construction Platform The Ore Construction Platform is a battleship sized ship that the ORE corporation put out to assist with the deployment and deployment of towers. This ship effectively reduces the anchoring and onlining time of towers ...
- by Balor Haliquin - at 2012.08.18 20:22:00
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18. New Ship Idea: Light Carrier - in Player Features and Ideas Discussion [original thread]
Light Carrier (Escort Carrier) Light Carriers are a smaller and more compact version of the standard carrier. The sacrifice a lot of their fighter wing size and their logistical capability in order to make them small enough to fit through jump ...
- by Balor Haliquin - at 2012.08.18 20:21:00
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19. New Ship Idea: Heavy Bomber - in Player Features and Ideas Discussion [original thread]
Heavy Bomber Heavy Bombers are an anti-hard target and anti capital weapon system. They are heavily modified battle cruisers equipped with up to 4 heavy bomb launchers. The bombs themselves are large and slow moving and operate more like bunker...
- by Balor Haliquin - at 2012.08.18 20:19:00
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20. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Here are some ideas sorry for repeats. Tier 2 Capital Weapons: Most of the capital weapons on the market are good for both capital fights and engaging sub capitals. The next tier of guns should really be for capital fights only. Heavy guns that h...
- by Balor Haliquin - at 2012.02.27 19:11:00
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